
Hello!👋 It’s a me,
Diamonick Dunn
Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.
Hello!👋 It’s a me,
Diamonick Dunn
Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.








Hello!👋 It’s a me,
Diamonick Dunn
Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.
Hello!👋 It’s a me,
Diamonick Dunn
Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.
Hello!👋 It’s a me,
Diamonick Dunn
Versatile UI/UX designer and Unity developer specializing in designing and implementing intuitive UI for 2D/3D games, VR/XR applications, and interactive experiences—shipped 2 commercial titles, 3 Unity tools, and 2 mobile apps.








About
Yes! This section is about me, Diamonick Dunn. 👇
Diamonick
Dunn
JOURNEY
My Career Journey
Learn how my professional journey from LSU Computer Science graduate to UI/UX designer shaped 6+ years of creative and technical growth.







Meet Diamonick Dunn!
Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.
Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.
Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.
Hi!👋 I’m Diamonick Dunn, a versatile UI/UX Designer 🖥️ and Unity Developer 🎮 and with 6+ years of professional experience residing in Baton Rouge, LA. I specialize in developing a variety of different games/apps (2D, 3D, mobile, VR) in the Unity engine and designing clean user interfaces using Adobe Photoshop, Adobe Illustrator, and Figma. I also published 3 Unity Editor tools🛠️ to the Unity Asset Store and shipped 2 mobile apps📱 to the App Store as a solo Unity developer. I also like to do graphic design, level design, front-end development, vector art, and VFX.
Completed Projects
Since 2020
Completed Projects
Since 2020
Years of Experience
Since July 2019
Years of Experience
Since July 2019







































Shipping My First Indie Debut




In July 2019, I joined King Crow Studios🐦⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.
In July 2019, I joined King Crow Studios🐦⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.
In July 2019, I joined King Crow Studios🐦⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.
In July 2019, I joined King Crow Studios🐦⬛ to lead a complete overhaul for Necroball, a 2-4 player competitive sports game, implementing menu systems, input systems, gameplay mechanics, and visual hierarchy in the Unity Engine. I excelled in balancing multidisciplinary roles while pursuing a Bachelor's degree in Computer Science at Louisiana State University for 18 months. The team was able to launch Necroball out of Early Access on October 25, 2021, receiving positive reviews and achieving the team's vision of a fun local multiplayer experience.
Improved Menu Usability
Compared to Early Access
Improved Menu Usability
Compared to Early Access
Positive Reviews
Steam user approval rating
Positive Reviews
Steam user approval rating







Learning XR/VR in One Month
In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.
In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.
In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.
In late 2022, my first VR project at King Crow Studios involved setting up an XR music recording studio using existing 3D assets and designing user interfaces for a local EBRPL client. Despite having no prior experience in XR/VR design, I was able to quickly learn the basics of XR/VR development in 1 month. The team was impressed by my UI/UX design knowledge, and the Lead Architect expressed immense interest in having me update the UI for future projects. I became the sole UI/UX designer at the startup—assisted in designing responsive UI assets and streamlining the design-to-code process across 4+ XR projects.
Training Time Eliminated
Through intuitive XR design
Training Time Eliminated
Through intuitive XR design
UI Costs Reduced
Via streamlined design systems
UI Costs Reduced
Via streamlined design systems







































An Owl with Atomic Versatility
In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.
In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.
In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.
In May 2024, I collaborated with Monster Theater🦉 to create dynamic particle systems, lighting, and visual effects for Atomic Owl’s existing levels plus 15+ new levels. Six months into the project, I assisted in multidisciplinary roles such as UI/UX design, in-game cinematics, and game polish. After one strategic delay, we launched Atomic Owl on Steam on July 31, 2025, with reviewers consistently highlighting the game's visual presentation, upbeat soundtrack, and polished aesthetics. I’m credited as Lead Level Designer, UI/UX Designer, and Sr. Engineer (Cinematics, UI/UX, VFX). I’m no Narrative Designer, but I got a Dialogue Credit for improvising some of Atomic Owl's “witty” dialogue.
UI Assets Delivered
In the last 6 months
UI Assets Delivered
In the last 6 months
Positive Reviews
Steam user approval rating
Positive Reviews
Steam user approval rating
STACK
My Professional Stack
Explore the powerful stack I use to design, prototype, and build exceptional digital experiences.
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Premiere
Figma
Unity
Visual Studio
Visual Studio Code
C#
Git
GitHub
Plastic SCM
HTML5
CSS
JavaScript
Tailwind CSS
Jira
Slack
Discord
Google Docs
Claude
Framer
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Premiere
Figma
Unity
Visual Studio
Visual Studio Code
C#
Git
GitHub
Plastic SCM
HTML5
CSS
JavaScript
Tailwind CSS
Jira
Slack
Discord
Google Docs
Claude
Framer
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Premiere
Figma
Unity
Visual Studio
Visual Studio Code
C#
Git
GitHub
Plastic SCM
HTML5
CSS
JavaScript
Tailwind CSS
Jira
Slack
Discord
Google Docs
Claude
Framer
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Premiere
Figma
Unity
Visual Studio
Visual Studio Code
C#
Git
GitHub
Plastic SCM
HTML5
CSS
JavaScript
Tailwind CSS
Jira
Slack
Discord
Google Docs
Claude
Framer
SERVICES
My Diverse Services
Explore a diverse suite of services I offer to craft seamless digital experiences for gaming, XR/VR, and mobile platforms that users love.
UI/UX Design
Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.
UI/UX Design
Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.
UI/UX Design
Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.
UI/UX Design
Crafting intuitive interfaces for games, VR/XR applications, and mobile platforms with user-centered design principles.
Visual Design
Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.
Visual Design
Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.
Visual Design
Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.
Visual Design
Creating production-ready graphics, icons, and design systems using Figma, Illustrator, and Photoshop.
Level Design
Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.
Level Design
Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.
Level Design
Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.
Level Design
Designing engaging levels, particle/lighting effects, and environmental layouts that enhance player experiences and flow.
Game Design
Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.
Game Design
Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.
Game Design
Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.
Game Design
Defining core mechanics, creating documentation, and implementing gameplay features for engaging player experiences.
Design-to-Code Workflow
Bridging design and engineering by implementing UI elements directly in Unity with technical precision.
Design-to-Code Workflow
Bridging design and engineering by implementing UI elements directly in Unity with technical precision.
Design-to-Code Workflow
Bridging design and engineering by implementing UI elements directly in Unity with technical precision.
Design-to-Code Workflow
Bridging design and engineering by implementing UI elements directly in Unity with technical precision.
Visual Effects (VFX)
Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.
Visual Effects (VFX)
Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.
Visual Effects (VFX)
Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.
Visual Effects (VFX)
Creating dynamic particle systems, shader effects, and visual polish that enhance gameplay feedback and immersion.
Unity Development
Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.
Unity Development
Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.
Unity Development
Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.
Unity Development
Building 2D/3D games, implementing responsive UI systems, and developing editor tools using Unity, Figma, and C#.
VIDEO GAMES
My Favorite Video Games
The games that shaped my creative vision and continue to influence my approach to design.
















































































Projects
Take a deep dive into a variety of personal/commercial projects I’ve worked on including digital games, applications, tools, and more.
Gallery
Browse through a diverse collection of key images such as user interfaces, screenshots, graphics, artwork, and more.



















































































































































































Have a design challenge to solve?
Whether you need UI/UX design, Unity development, or UX consultation, I help teams create polished, user-centered experiences that exceed expectations.
Whether you need UI/UX design, Unity development, or UX consultation, I help teams create polished, user-centered experiences that exceed expectations.
Whether you need UI/UX design, Unity development, or UX consultation, I help teams create polished, user-centered experiences that exceed expectations.
Testimonials
Still curious if I’m the top candidate for the job? Don’t take my word for it!
Check out what my clients and colleagues have to say about my work.
Still curious if I’m the top candidate for the job? Don’t take my word for it! Check out what my clients and colleagues have to say about my work.


When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.


When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.


When reviewers and players of Atomic Owl praise the game's visuals and lighting effects, all of that credit is owed to Diamonick. He is an extremely talented game developer, plain and simple. I can’t recommend him enough. I’m proud of the little roguelite that we built together, and I plan on working with him for a long time.


I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.


I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.


I had the pleasure of working with Diamonick, who has an extraordinary talent for game design, user experience, and full-cycle game development. He consistently impressed me with his diverse array of creative and technical skills, effortlessly handling various disciplines within game development.

Contact
Let's collaborate on your next project—whether it's a game, VR application, or mobile product, I'm ready to help bring your creative vision to life.
Get in touch
Get in touch
Get in touch
Get in touch
Let’s Work Together!
Fill out the form below and I’ll get back to you promptly.

Diamonick Dunn
I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.
YOE
Projects
Clients

Diamonick Dunn
I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.
YOE
Projects
Clients
Let’s Work Together!
Let’s Work Together!
Let’s Work Together!
Fill out the form below and I’ll get back to you promptly.
Fill out the form below and I’ll get back to you promptly.
Fill out the form below and I’ll get back to you promptly.

Diamonick Dunn
I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.
YOE
Projects
Clients

Diamonick Dunn
I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.
YOE
Projects
Clients

Diamonick Dunn
I'm a versatile UI/UX designer and Unity developer focused on crafting digital user experiences across XR/VR, gaming, and mobile platforms.
YOE
Projects
Clients
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